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DD 452

Capstone in Game Design II

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In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

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In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.


DD 452

Capstone in Game Design II

0%Liked

Easy

0%

Useful

0%

0 ratings

In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

0%Liked

Easy

0%

Useful

0%

0 ratings

In this second stage of the senior capstone students will take original prototypes created in DD451* and refine them into portfolio-ready games while adding additional aesthetic elements. Using iterative design principles, students will engage in playtesting and redeveloping their prototypes as they continue to meaningfully reflect on their creations, and integrate instructor, peer, and player feedback through critiques and presentations. While the preceding capstone course emphasizes ideation and early prototyping, this course focuses on creating a reflective player experience through a finished game. Prerequisites: DD451, Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.


DD 452 Prerequisites

Game Design & Development 451 (Min. Grade D-)

DD 452 Leads To

No Leads To Information Available

DD 452 Restrictions

Must be enrolled in one of the following Levels:

Undergraduate (UG)

Must be enrolled in one of the following Fields of Study (Major, Minor, Concentration or Partner Institution):

Game Design and Development (GMDD)

Must be enrolled in one of the following Year Levels:

Year 4 (4)

Course Schedule